![]() ![]() Placements that will get cleaned up as the system progresses andįinalizes. There are currently a very few edge cases with unrealistic Is a work in progress and is in alpha stage and will be constantlyĮvolving. Multistory Building! – Official multistory building. The future so sea fort transitions may be jerky/sudden when loading Note that we are working on a much more improved billboard system for Sea Forts are procedurally generated in the sand plains biome. That provide great shelter and can contain various loot and supplies. #Stranded deep trainer 0.13.h1 series#Sea Forts! – You can now explore a series of connected sea forts You now have to hold the crouch key to remain crouched.īucket – Fixed the “portal/stargate” bug.Ĭoconuts – Fixed a rare occurrence of a missing reference.Ĭrabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving.īoat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4.Įffects – Fixed a bug with incorrect god rays appearing underwater (big orange blob). Shipwrecks – Plane shipwreck now has bubble markers.īoat Motor – Fixed fuel gauge only updating when boat motor was running. Second stories, so the material requirement has also been adjusted.īeds – Reduced size to fit inside a single foundation.īubbles – Fixed bug where bubble markers were disappearing. Steps – Building materials have been adjusted. Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks.ĭoors – Door model now indicates which way the door opens when placing. Ocean – Fixed a bug where the ocean would turn red during weather events. Now it just has a set number of uses so make sure youįire Spit – Now displays the attached cookable’s name. ![]() Previously, the airtank had a set capacity and would refill Reworked the functionality to make it less confusing and moreĬonsistent. Medical Supplies – Fixed bug with infinite medical supplies.Īirtank – Players seem to be a bit confused with this one so we This does allow theĪbility to do silly things like placing structures inside rocks, soĭoors – Fixed all door colliders moving player when opening. Underneath foundations and place on rocky terrain. There’s a lot more work to be done here, but it should beīuilding – Improved foundation collisions. To switch between building and crafting modes with large collections andīuildings. Only other thing is possibly destroying order of things?Ĭontext Menus – Fixed context menu spam and using items when closing menus spam.Ĭontext Menus – Fixed a bug with the context menu interacting collider.Ĭontext Menus – Fixed a bug where constructing combos options were getting cut off with a long list.Ĭrafting – Some improvement made to lag when equipping a hammer ![]() Time and Player Feedback will tell with this one. Paddle – Fixed a bug with paddle buoyancy flying to the surface.įoundations – Hard to replicate but hopefully fixed Items falling through foundations. Cloth – Fixed spelling mistake in description.Ĭloth – Fixed bug with crafting trigger not activating. ![]()
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